﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class AimPanel : BasePanel {
	private Image aimImage;
	//初始化
	public override void OnInit() {
		skinPath = "AimPanel";
		layer = PanelManager.Layer.Panel;
	}
	//显示
	public override void OnShow(params object[] args) {
		//寻找组件
		aimImage = skin.transform.Find("Image").GetComponent<Image>();
	}
		
	//关闭
	public override void OnClose() {

	}
}
